


The battle scenes have shifted away from first person perspective and changed to a side-view, though the interface has changed a bit so the field fills up the entire screen, rather than taking up the bottom portion with a menu. Much like the GB games aped the same basic style of the 8-bit Final Fantasy games, Romancing SaGa is visually very similar to Final Fantasy IV and V, to the point where the character sprites look almost identical. Additionally, talking to various people in the world will give you access to a multitude of quests, which can be undertaken in almost any order and form the meat of the game.
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You are free to travel to any location that you have heard of, with little restriction. By talking to townsfolk, you can learn about new locations which will open up on your world map. Although each main character has a specific, linear intro segment, the game soon leaves you to your own devices. In addition to these eight, there are a large number of other characters that can be found in various locations, and you can recruit up to six of them for your party.

An identical looking character can be found in both Romancing SaGa 2 and 3, and although the connection between them is never stated, given his role in the first game, it is entirely possible that they are all meant to be the same individual. CharactersĬentral to Romancing SaGa‘s plot is the Minstrel, a mysterious, wandering bard who can be found in pubs throughout the world. The gorgeous character illustrations are by Tomomi Kobayashi, who went on to supply the artwork for the rest of the SaGa series. Instead of having one main character, there are eight possibilities for you to choose when you start the game. Unfortunately, the god’s Minions plan to restore him, and thus are seeking the Fatestones, the legendary jewels in which Saurin’s powers were placed. The main plot involves the evil god Saruin, who was long ago stripped of his powers and sealed away by the hero Mirsa. Discarding the linear style of the previous installments, Romancing SaGa focuses on open-ended adventure, giving you free reign to explore the game world as you please, and accessing quests in any order you chose.
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Romancing SaGa is the game that really established most of the traits that the series is known for. The first in the series not on the Game Boy, and the first in the Super Famicom trilogy, was, unfortunately, also the first to not to be released outside of Japan.
